Random craziness from my brain, oh and stuff about games I play on Impulse and Steam.
One thread to hold them all!
Published on August 22, 2010 By lordkosc In War of Magic

So as I did for my previous favorite game SoaSE, I'll be scouring the web for Elemental reviews and posting them here. That way there will be a single location where we can navigate to all the reviews of the game, for easy reference.

If you happen to find one I don't post, leave a comment below it in the following format:

  1. Site Name
  2. Score
  3. WWW Link

I hope this will be made sticky by someone from SD like my previous thread was in SoaSE.  

 

Metacritic Average

 

English Reviews:

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NEOSEEKER

9/10


http://www.neoseeker.com/Articles/Games/Reviews/elemental_war_of_magic/

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Eurogamer

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BIG Download

Verdict: Must Own

http://news.bigdownload.com/2010/09/07/review-elemental/

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IGN

6 / 10

http://pc.ign.com/articles/111/1117649p1.html

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Gameshark

C

http://www.gameshark.com/reviews/3607/p_0/Elemental-War-of-Magic-Review.htm

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Gamespot

4 / 10

http://www.gamespot.com/pc/strategy/elementalwarofmagic/review.html

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GamerNode

2 / 5

 http://gamernode.com/reviews/9442-elemental-war-of-magic/index.html

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GameInformer

6.5 / 10

http://gameinformer.com/games/elemental_war_of_magic/b/pc/archive/2010/08/31/review.aspx

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Giantbomb

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Rock, Paper, Shotgun

""At the moment, I think “unfinished” is too harsh a phrase. I’d lean towards “a bit shoddy”.""

http://www.rockpapershotgun.com/2010/08/30/impressions-of-elemental-war-of-magic/

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Joystiq

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Destructoid

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PC Gamer

70 / 100

http://www.pcgamer.com/2010/09/02/elemental-war-of-magic-review/

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G4  X-Play

2/5

http://g4tv.com/games/pc/63836/Elemental-War-of-Magic/review/

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Shacknews

No score at this time.

http://www.shacknews.com/onearticle.x/65347

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1 UP

C+

http://www.1up.com/do/reviewPage?cId=3181116

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Fidgit

"I guarantee it's not going to be like anything you'll read from any other reviewer."

hhttp://fidgit.com/archives/2010/08/elemental_the_review.php

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RPGWatch

"Elemental is still 2-3 patches away from being ready for prime time.  When and if those patches are done, Elemental has the potential to be one of those few games that stays on your computer for years as a fun gaming experience."

http://www.rpgwatch.com/show/article?articleid=159&ref=0&id=412

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OutOfEight

5/8

http://www.outofeight.info/2010/08/elemental-war-of-magic-review.html

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GameEnema

6/10

www.gameenema.com/2.shtml

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GamePro

3.5/5

http://www.gamepro.com/article/reviews/216449/elemental-war-of-magic/

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Non-English Reviews:

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iPon

57%

http://ipon.hu/jatekok/elemental_war_of_magic_%E2%80%93_elementalis_bakloves/825/

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Meristation

6.5/10

http://www.meristation.com/v3/des_analisis.php?pic=PC&id=cw4c7d415c6ed86&idj=cw4911603a40884

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Gamestar

79/100

http://www.gamestar.de/spiele/elemental-war-of-magic/test/elemental_war_of_magic,44740,2317608.html

 


Comments (Page 3)
16 Pages1 2 3 4 5  Last
on Aug 22, 2010

MxM111
In my experience, most of the games uses additive percentages, and most of the game specifically say so.

This game uses compound percent, and does not mention it (well may be it will say so in the manual), so I would not blame reviewer for missing it. A good game should be clear about it. A good fix would be when it shows bonuses (on second screen) it should mention it somehow.

Now the problems with the game as I see are the following in this example:

1) 50% bonus instead of 10%

2) Applying bonus twice on the second screenshot: 5*1.25*1.25*1.5*1.5 = 17.578125=17.6

3) Does not provide clear explanations (compound vs additive) and together with above problems confuses player completely.

I do understand precisely what and why the reviewer said what he said. Half the time I was playing beta 4 I felt completely loss because I just could not understand why things happen the way they are and thus could not predict which way is better. And this is UBER important for STRATEGY game, otherwise it is not a strategy game but a guessing game.

Knowing that release to manufacture (RTM) version was produced around the time of beta 4, the state of RTM version does not surprise me.

Unfortunately SD choice to rush the game, despite many of beta testers asking to delay it, means that the game will get bad reviews and will not have good sales as it could have been, and it does mean smaller community and even smaller motivation of SD to continue work on this game.

And yeah, it looks like those who were saying that "release version is miles ahead than beta 4" were wrong, or at least not right enough to make release version be good enough for reviewers to have good impressions. (I am having "I told you so" moment)

 

 

So you are having a dick moment? Congratz.

on Aug 22, 2010

Themysticeye
Most people won't care about the math and not even notice, letting the game figure that out. Let's face it, we are most of us lazy that way.

I disagree, most people do not check the numbers each time, that's true, but most people RELY on the game to do math correctly. If you think your bonus is 10% it SHOULD be 10% not 50%.

Themysticeye
What kind of good reviewer fails to mention specifically that they are working with a pre-release beta version. He mentions the game is not out yet but for the simple people he should have referenced it was beta 4 and focused more on whether or not he was having any fun playing it, bugs or no.

No, he was playing with release version. He even mentioned that he expect day 0 patch, but the version he plays IS release.

on Aug 22, 2010

MxM111
In my experience, most of the games uses addictive percentages

My helpful contribution to this thread - the quote as I first read it.

 

Addictive percentages indeed.

on Aug 22, 2010

MxM111
In my experience, most of the games uses additive percentages, and most of the game specifically say so.

 

 

This is completely off topic.  It isn't a place to express your angst, there are plenty of other threads for that.  I rather thought the point was a centralized location for all reviews about the game.

on Aug 22, 2010

killer105

Quoting MxM111, reply 30In my experience, most of the games uses additive percentages, and most of the game specifically say so.

This is completely off topic.  It isn't a place to express your angst, there are plenty of other threads for that.  I rather thought the point was a centralized location for all reviews about the game.

It is ON topic because it explains why reviewer calculated this way, it is not that he made a mistake, it is because the game is not clear about this.

And I am not expressing my angst about it, I personally DO like commutative percentages. And I was not discussing which approach is better, but the way game is confusing in the present state. (To which I also do NOT express my anguish, the only thing which I am upset about is the decision to rush the game, including version that the reviewer got)

on Aug 24, 2010

Tom Chick has posted the second entry in his Elemental diary:

http://fidgit.com/archives/2010/08/elemental_flesh_and_steel.php

For my first real game of Elemental, I had a plan. I had already dinked around in two or three tentative games, which were mostly spent trying to figure out Elemental, since the game itself isn't terribly helpful on that front. But now I had a plan. I would boom my population up, focusing primarily on technology to spread out and grow a handful of cities. I would begin with an emphasis on Civilization/Imperium research to build up a solid infrastructure of money, materials, and population. Then I would layer in some Warfare/Conquest research to develop a big army with my developed infrastructure. Then I would hit my Adventure/Domination research to discover new challenges, which I would handily meet with my big army. Magic? Forget it. Who needs it? I'd save that for another game. This game would be about flesh and steel.

continued at link

on Aug 24, 2010

TheProgress
http://fidgit.com/archives/2010/08/elemental_in_a_world_of_dragon.php <- game was rushed based on this review.

Although review is apparently confused in the ways of math: 5 * 1.25 * 1.5 = 9.37 rounded up = 9.4

While mathmatically sound, it is very very confusing to the user however.

 

If you have two things which say they give 20% bonuses, you would inherently assume you get a 40% (additive) bonus, not a 1,2^2 (multiplicative) bonus.

 

Not saying it's wrong to do it this way, just confusing. It also leads to super-stacking power, where it is better to shove 10 buffs on 1 unit instead of 1 buff each on 10 units, as the single unit will become Kratos.

on Aug 25, 2010

As has been mentioned numerous times already, this thread was supposed to be about reviews and has become a math lesson. I spent quite a while doing what the OP suggested he'd do and scouring the internet for reviews. Finding none except the math criticism lambasted above and its follow-up, I've decided to write my own brief review for your reading and/or trolling pleasure.

I have to start by telling you a little bit about (I promise, just a little bit) about me. I'm an avid gamer and have been for many years. I grew up on King's Quest and playing Sim City on a commodore 64. Last sentence about me: I played Master of Magic to death and loved nearly everything about it (kudos on the Sss'ra avatar killer105).

Onto my experience with Elemental and my review. Elemental was introduced to me as a sort of meta-sequel coming out of the aether of the long dead, greatly missed MoM. As such, I pre-ordered it immediately upon hearing about it last September. I tried to play in the early stages of the beta but for various reasons (lack of a game, for instance) gave up on that pretty quickly. I picked it back up in beta 4 with particularly renewed vigor in the few days leading up to release. I was immediately amazed by the lack of... well, pretty much anything that worked right. I chalked it up to beta stage (albeit beta stage within 96 hours of release) and pressed on through the bugs and quirks, trying to learn enough about the game mechanics to hit the ground running on my day early download of the full version.

Fast forward to the full version. I was again amazed at how high fidelity the conceptual copy of MoM was - right down to the terrible post-production bugs (you remember those, right?). A wave of nostalgia washed over me as not 30 seconds into game play alt-Tab caused it to crash down around me - just like the wraiths and shadow demons used to do! Quickly I realized, however, that the bugs and quirks were not confined to the few ruins and temples that contained monsters who played corrupted sound files - they were everywhere. Everything from buildings landing in the wrong slot due to the camera recentering during the click to place them to wonky recognition of which square or unit the cursor is pointing to in battle to event notifications stumbling over one another in their frenzy to let you know what happened to, yes, weird math with unexplained numbers. In several cases, stated bonuses on buildings or techs or units had either no effect (for instance heroes with the royalty ability (cities get +1 prestige)) the wrong effect (the school building is supposed to increase tech knowledge by 15% according to the description in the notes, economy by 15% according to the tooltip, and seems to do neither on the city summary screen) or something else entirely.

Ok, so maybe these quirks can be looked over. MoM, after all, did have problems beyond high level death magic units. So let's look at an area in which Elemental seems to offer an improvement over its unofficial predecessor: it has a campaign! During the beta, I had no idea there would be a campaign (this is admittedly my second visit to this forum, the first being to learn when I could begin my (albeit misused) beta testing) so when I loaded up the full version the first time I was beyond excited. The excitement was slightly dampened when the intro 'movie' consisted of a voice over stills being panned or zoomed, but even that I can forgive - onto the campaign!

I found my character beached after a shipwreck with dire news to share with the sovereigns of mankind. Immediately I was confronted by another survivor who joined my party. Then a farmer who gave me the power to form my capital - fantastic! The other companion suggested what I was already thinking, that the nearby open space between the farmable fertile land and the gold mine would be a fantastic place to build. And it was all downhill from there. During the course of the campaign (as much of it was included in the release package anyway) you could not build any buildings other than the workshop (to provide building materials) and huts (for population). Further, you could not research any tech, nor any magic. For me, anyway, advancing through the various tech trees and spell books is one of the joys of 4x type strategy games. The complete absence of the ability to do so in the campaign was mind-boggling. As you progressed through the poorly written storyline, you were offered scant bits of tech and a handful of spells, enough to train some new units and amuse yourself with a little fire. If I'm recalling correctly, the spells came in three installments and the unit tech (which included various armaments, the ability to train multiple units at once, and to train 'experienced' units) came in two. I made something like 3-4 groups of the toughest guys I could - and with them, was able to stamp out the rest of the campaign. All 2 hours of it (well, 2 hours less the time previous to their training - so we're talking maybe ~45 minutes with the new bad lads). At the end of the campaign I felt I'd accomplished virtually nothing, that the storyline (...) hadn't really advanced, and that my uncompelling protagonist was sorely in need of something more. ANYTHING more. 

However, at the same time, as may be totally obvious by now, I didn't want any more. The game felt so wretched while being played that I was looking at it as a trial of my endurance. I had so much hope for this game and I feel all kinds of let down. While the graphics are very attractive, just about every other aspect of the game lacks anything worth having in a game. This thread is ripe with 'there will be a patch' type defenses of Stardock's endeavor - and in fact there was a patch. What it fixed, I have no idea, although it seems to have added a launcher with a button to search for additional patches (which doesn't make a whole lot of sense to me since you have to play through impulse, which does that already, but..whatever) and now alt-Tab only sometimes causes a fatal error. Unfortunately for all, the flaws in this puppy go way deeper than any amount of patching is going to fix. Sure some things will be improved, like information inconsistencies between different sources within the game or the length of the campaign (they ARE going to add more, right?) but neither of those things nor anything else that hasn't been already rolled into the project by now is likely to save it.

I guess it's a good thing dos-box is around along with a good MoM port. Seems like someone even fixed some of the bugs.

on Aug 25, 2010

In an attempt to bring this slightly back towards its original intent, PC Gamer has posted the following article on its website - still not a review, but launch-day impressions, and they're not positive.  I think the title says it all.

 

http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/

 

To be honest, I think the points that Tom Francis makes are valid, but at the same time I'm personally enjoying playing - even with frequent crashes - so my hopes are still high that the game's promise will be realised in the long term.  In the mean time, I'm going to continue to play and just save very frequently!

 

Inscrutable

on Aug 25, 2010

The PC Gamer review is very blunt, and it seems a little "emotional", as if the reviewer had some sort of axe to grind with Brad. Seems more like blog material than a professional take on the game.

He does raise valid points, though. I have full faith in Stardock that the next months will see a lot of updates and patches, and the game will eventually shine. But I also agree that what I downloaded yesterday, and with the patch today, doesn't seem finished. Do I regret my purchase? No, I'd have bought it anyway. Maybe a few months later, but then again, they have the money now and perhaps that will fuel the continued development.

I think the only concern I have is that the reviews will be mostly negative and the ratings the game gets now in its present release state will still be what people look at when they consider the purchase of the game in half a year or in two years, even though the game will be a totally different one.

on Aug 25, 2010

There's a fair bit of truth in there, unfortunately.

Even more interesting: the Gamer's Bill of Rights no longer exists on Stardock's website.

 

on Aug 25, 2010

The PC Gamer "review" did not seem overly acerbic to me. The writer even said he would not review the game until it was playable. He voiced what appeared to me to be reasonable opinions and arguments. I also tend to feel that many things went wrong here, and one of them was an over-abundance of fanboyism on the part of the community here.

on Aug 25, 2010

as if the reviewer had some sort of axe to grind with Brad.

Do you really believe he would advertise buying future games or this game a few months after the initial realease instead of not buying them at all if this was the case?

 

The technical bit about the white screen however seems to be something related to his rig since most people seem to be able to see what's going on on the battle screen.

on Aug 25, 2010

From the PC Gamer review comments, people are more upset by the QT3 post than by problems with the product.  Tom doesn't really sound biased, but I think he needs to fill in some of the details (e.g. link to forum posts about why MP is disabled and for how long).  It's too bad that his rig is having so many conflicts with the game.  I personally haven't seen a white screen (or had nearly as many crashes as he describes).

on Aug 25, 2010

Star Adder


The technical bit about the white screen however seems to be something related to his rig since most people seem to be able to see what's going on on the battle screen.

 

check the support forums.  He's not the only one that gets a white screen going into combat.  I'd call it a "known issue".

 

Me?  I pre-ordered before the first beta b/c I had a 20% off coupon code I received due to the botched Demigod release.  I never downloaded the beta--I didn't preorder for the betas.  I just pre-ordered so my coupon would not expire.  About a month ago I plonked down extra $30 for the LE since it sounded cool and I had faith in Stardock.  It hasn't arrived yet and I have yet to download the game.  I'm appalled at what is apparently another botched release and wondering if I can get any of my $$ back.  Probably not since I stupidly ordered the LE box which is probably on the way already.

I admit I was pretty amazed when Brad chose to release now instead of next spring.  But I assumed he knew what he was doing.  It is clear now this was not the wisest of moves.  The only worse decision was my decision to buy.

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