Random craziness from my brain, oh and stuff about games I play on Impulse and Steam.
One thread to hold them all!
Published on February 3, 2008 By lordkosc In Sins of a Solar Empire

Ok , after the 20 or so preview threads that were all over the darn place, I am making a single location where we can post all the reviews of the game for easy reference.

So once you find a review, post it in the following format:

I hope this will be made sticky by someone from SD.

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PC GAMER

91%


Editor's Choice

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GameSpot

WWW Link

9/10


Editor's Choice

*******************************************************************************************

Games for Windows

A-


Editor's Choice

*******************************************************************************************

G4 X-Play

WWW Link

4/5

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IGN

WWW Link

8.9/10

Editors' Choice



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1up.com

WWW Link

8.5/10 Good

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Gamespy

WWW Link

4.5/5 GREAT!

Multiplayer Factor - Great!

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Game Informer Magazine

WWW Link

9/10

*******************************************************************************************

Gamer 2.0

WWW Link

9/10

*******************************************************************************************

Game Shark

WWW Link

A- Great

*******************************************************************************************

Game Squad

WWW Link

9/10 GREAT!


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Resonance Gaming

WWW Link

9/10 GREAT!

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Game Tap

WWW Link

9/10 Get It!


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Out of Eight

WWW Link

8/8 GREAT!

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Game Daily

WWW Link

8.0 GOOD


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Shack News

WWW Link

Good:
# Patience-demanding strategy
# Endless possibility of scenarios
# Pew-pew lasers

Bad:
# No single-player campaign
# Steep learning curve


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UGO

WWW Link

A


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Game Almighty

WWW Link

9.0


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GamesRadar

WWW Link

9/10

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Gaming Steve

WWW Link

9/10


*******************************************************************************************

ArchGamer

WWW Link

8.5/10 Good

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Sarcastic Gamer

WWW Link

9/10 Great

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Dual Analog

WWW Link

9/10 Great

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PALGN

WWW Link

9/10

*******************************************************************************************

Game Valor

WWW Link

9/10

*******************************************************************************************

SyndicateX Gaming Portal

WWW Link

9.3/10

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Cheat Code Central

WWW Link

4.8/5.0

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ArsGeek

WWW Link

9.25/10

*******************************************************************************************

EuroGamer

WWW Link

9/10

*******************************************************************************************

Sci Fi

WWW Link

A+

*******************************************************************************************

Firing Squad

WWW Link

91%


Editor's Choice

*******************************************************************************************

Gaming Nexus

WWW Link

9.2/10

*******************************************************************************************

Computer Games

WWW Link

85/100

Silver Award

*******************************************************************************************

Gamepyre

WWW Link

95%

Gamers Choice Gold Award

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TGR

WWW Link

8/10

Editor's Choice Award


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StratergyCore

WWW Link

8/10


///// UPDATED LIST as of 7/14/08


Comments (Page 16)
17 PagesFirst 14 15 16 17 
on Apr 04, 2008
I know I'm preaching to the choir here, but...Just want to say, I've just purchased and after being burned by some recent titles, this team has done a great job. Installation was a breeze and looking forward to the update!

Very enjoyable effort!
on Apr 14, 2008
Looks like the list is up to date, I was away for awhile but am back baby!
on Apr 14, 2008
Hi,

was wondering if you could add this review to your list:

42Gaming www.42gaming.com

35/42


http://42gaming.com/2008/04/14/sins-of-a-solar-empire/

Thanks
on Jul 01, 2008
You can add Strategy Core review, too. Don't ask me why it took so long, those guys are SLOW.

Strategy Core
on Jul 14, 2008
Updated the list , did I miss anyone?
on Jul 26, 2008
Here is a review. I don't know what to say about it though.



WWW Link
on Aug 12, 2008
I’ve finished my third game and… er, well… I don’t see the appeal. This has not only become my least favorite Stardock game to date… it has become the only one I don’t like thus far.

In short, it’s Homeworld ”lite” with Starcraft sound effects, put together in a fashion that makes gameplay about as strategic as Rock Paper Scissors . Like Homeworld, you get to move ships around in a 3D environment… but unlike Homeworld, you are restricted to a ‘tabletop’ playing area. The combat is primarily ‘hands-off’, where you win if you have more ships (as opposed to having any tactical considerations). Playing a computer opponent demonstrates the basic concept admirably: You move into a system held by the enemy. If you have more ships, your enemy flees to an adjacent planet. Follow him there, and he will run away to the planet just vacated. Rinse, repeat.

Planet defense is accomplished in only one way: using your ships to prevent access, either directly or by attempting to block a route (attempting, because when ships choose to bypass an enemy fleet in a gravity well, it’s about as difficult as sneaking past a deaf mute in a wind storm). You might notice some form of planetary defense gun in your arsenal. These are actually used to give your enemy the satisfaction of target practice before decimating your planet (if they choose not to ignore them altogether), as they are under-powered, short-ranged, placement-restricted and severely limited in available quantity. The only other option are the hanger bays that hold a whopping TWO squadrons (these structures are the size of North America, and only hold 12 fighters or bombers?), which might, if given lots and lots of time, mildly damage a small enemy ship or two (if you build six of the things, and a dozen defense guns around your system, you might just buy yourself enough time to get a sizable fleet to the threatened area. Might.)

Finally, the ‘Pirate’ concept is about as arbitrary as you can get without the introduction of, say, mad gofers. They serve no purpose, just sit there on their asteroid and take bounty bids from players… granted, this is exactly the way real pirates behave (i.e., only attacking after politely making punctual and honorable financial arrangements with a client, then warning their intended victim well in advance). It adds nothing but irritation to gameplay, as you have to stop whatever you are doing and play the Monopoly auction game, without even the chance of a surprise attack to break the game’s lethargy.

Anyway, my point is that there is really a whole lot of nothing to do in this game. What little user interaction exists is repetitive and without opportunity for variance. Of course, there are always those that will disagree, and tell you how great this game is… but consider this: there are also those who liked Boyz II Men, or think George W. is a fine leader.
Borrow the game and try before you buy.
on Sep 21, 2008

I was initially unimpressed with this game, but i still downloaded it as previews and reviews sung its praises. I love strategy games and had still yet to complete Supcom, WIC, CIV and COH. What really annoyed me about those other rts's was the amount of micro required, and whether it did or did not add something to the game. In Supcom you leave your troops alone and they will get annoyingly nibbled at by AI, same in COH. The AI in those games know and exploit just how far to stay in fog of war to be able to pick off un-microed troops.

After having Sins sit on my harddrive for a few months, and coincidentally being inspired by an episode of Babylon5 i was in the mood for some galactic space battles of the most epic kind. So for the first time i played for longer than an hour.. I was hooked! Sins allows you to build gigantic fleets and really manage and maintain a vast empire. And unlike other RTS's the AI can handle itself with small too no supervision allowing you to concetrate purely on strategy, and not babysitting AI. You build your fleets do defeat your opponents with strategy not micromanagement, and also unlike other RTS's you can sit back and enjoy your handywork while not having to worry about your defence fleet being picked off, on the other side of the galaxy. Genius! and well worth the high praises sung in its honour. I hope expansions are in the works, possibly adding a stealth element would truly be the icing on the cake! I look over to the mods section and see exciting developments which can only get bigger and better over time!

on Sep 21, 2008

heres what i think, i agree with the recviews above that the game is great, however it realy takes a while to get into it.

at first i realy didnt like this game because it is unbelievably (SP) complicated, and takes a while to get good enough to actualy know what you are doing. however after a month or two of playing, i got to know the controls and now i love the game!

the bad parts about it are the fact that there is no single player campaign, and that the maps are long. even the one player scenarios take a while to play through, and the gameplay feels realy detached, but its still fun. i was realy dissapointed with the lack of campaign however. they put alot of thought and backround into the three races, and the potential for a good campaign is enormous - i definantly hope to see an expansion with campaign in the future!

over all 8.5/10

on Feb 21, 2009

Warning! The following review of Sins of a Solar Empire Entrenchment by AngryJoe is not suitable for children due to some gross and vile language, not to mention other evils. You have been warned.

Pay no attention to it being a parody. It is not. It is an extremely well done video that is very positive about the game and should put a big smile on your face and give you a chuckle or two. Watch in high quality and prepare for a really strange ride.

http://www.youtube.com/watch?v=libgHY1CzAE

AngryJoe put a lot of work into this video review. Since the original review of Sins by antisocialfatman, there has been nothing on YouTube that really conveys the excitement of Sins gameplay so very well. And Angry Joe, I just found it completely delightful and it brightened my whole day.

This review gets a 10/10 from wilebill. Devs, maybe you should get this guy to make more videos!

 

 

on Feb 21, 2009

First and foremost, I enjoy this game alot.  Spend many days and weeks on the stupidly massive maps i generate, and have recommended this title to any that seem remotely interested.  That said, heres the rest.

Seems im a bit late to this game.  But, here is another opinion for yall to peruse.  Being $8 at a Walmart, i didna expect too much, but after a couple hours, I found it quite enjoyable.  Being a fan of Homeworld, I and II, as well as the Space Empires series, Sins fit right in between them.  A game that provides the detached overlord feel when you zoom out and just see a collection of planets, with bars that when you mouse over, will show whats available there, to 'hooking' the camera to a single ship, even a fighter, and following it through its combat and travels. 

MAJOR flaw was the lack of ANY storyline.  After reading the cover, manual, and watching the intro, I was greatly disappointed to find NO main campaign.  If it was delayed for release issues, and is coming out later, woot, if not, then its a highly misleading hook for advertising to generate interest.  Also, I noticed there really wasnt a big difference between the available races.  All are set up the same, very similar tech trees with just enough variations to each to validate them as different.  Mostly, it comes down to weather you want to hear "Strength and Unity!" all the time or not.  Overall, seemingly lacking any real depth to anything. 

Fleets were good, but not great.  Spamming a single type works vs comp ai.  nearly regardless of type, and if you outnumber them, or take out the capital ship AI frequently has in harrassment fleets, they run.  you chase, and kill, simple.  As for the massive sized fleets possible, bah.  I would consider them large at best, but truly lacking the epic feel that could have been achieved.  Granted, it takes a powerful machine to maintain those numbers, but maybe having a setting that limits the comp ship #s to your machines abilities would have been nice.  I dont mind that all races have a main attack, LR, assault, carrier, and support types, cause that is typically what happens for real, but maybe things could have been different to really set the races, and the game, apart.

Planetary manegement was all out pathetic.  raise infastructure, defenses if attacked alot, cause for some reason the AI will contiually attack the same planet, making easy to plan your overall defense.  surround with the point defense and usually a trade and broadcast center for each world.  After an initial defensive perimiter, when you can afford to cut back on defense structures, building the Novalith Cannon, or the variant for whatever race you play, set to auto-fire.  The exploration thing was ok, but just an attempt at increasing the purpose of a planet.  Great potential there in future mods, maybe having an option for those of us that like it complicated.  Structures on planet that generate resources rather than tax, or can help the amount generated by asteroids in that grav-well.  things to offer variance, which seemed strangely lacking in this area. 

Tech trees were a saving grace.  much diversification, with the expected lines of resources, politics, ships, offense and defense.  good variations for each race that allowed this game to be more than a build and kill.  This was the only area where there is any substantial difference between the races.  Which allowed the ships to become varied as you progress as well.  The split between Military and Civilian branches was wonderful.  one of the few things that actually required careful thought and planning ahead for tech lines.  Want resource before ships, or maybe to spread your culture and just let riots do the work for you.  tech gets expensive after a while, and most i dont even use, but i know that not all are like I, and all of it will be used by someone.

But, with all the gripes, its still a great game.  It fits to my nature of galactic domination gaming.  while not having anywhere near the variance that RTS mainstays like Starcraft and C & C employ, it has enough to make it interesting, and evern to cause a shift in tactics when against another human, but still mainly in the tech area.  Ideas the I, and others have to possibly make it better, like being able to stash the construction frigates at the planets to save on memory usage, but, ejecting them during a planetary bombardment, would be making a different game.  Looking at it how it is, its great.  many hours of gameplay available, with loads oc pre-built maps to challenge yourself with in dealing with different situations. 

Please pardon the length...   this has already been shortened. 

on Feb 21, 2009

Booch, maybe.  If i wasnt supposed to put that personal pseudo-review there, feel free to remove.  but a rate of about 78% seems to fit for me.  Good, highly playable, but room for a decent amount of improvement. 

on Feb 28, 2009

maybe the place for a new thread, but:

http://www.1up.com/do/reviewPage?cId=3173012&p=1

a B+ for entrenchment from 1up. as always a concise review, but it gets the essence I'd say.

17 PagesFirst 14 15 16 17